no idea speedrun
This commit is contained in:
+1
-1
@@ -1,6 +1,6 @@
|
||||
namespace view
|
||||
{
|
||||
partial class Form1
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
@@ -3,19 +3,19 @@ using Snake.Persistance;
|
||||
|
||||
namespace view
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
#region Fields
|
||||
const int line_width = 2; // Width of the table lines
|
||||
SnakeLevel? CurrentLevel; // Current game state
|
||||
SnakeLevelLoader level_loader; // Level loader
|
||||
SnakeLevel? _current_level; // Current game state
|
||||
SnakeLevelLoader _level_loader; // Level loader
|
||||
#endregion
|
||||
|
||||
#region Constructor
|
||||
public Form1()
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
level_loader = new SnakeLevelLoader(Path.Combine(Directory.GetCurrentDirectory(), "levels.json"));
|
||||
_level_loader = new SnakeLevelLoader(Path.Combine(Directory.GetCurrentDirectory(), "levels.json"));
|
||||
}
|
||||
#endregion
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace view
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (CurrentLevel == null) return;
|
||||
if (_current_level == null) return;
|
||||
|
||||
using Graphics canvas_graphics = Canvas.CreateGraphics();
|
||||
|
||||
@@ -35,31 +35,31 @@ namespace view
|
||||
graphics.Clear(Color.White);
|
||||
var canvas_size = Math.Min(Canvas.Width, Canvas.Height);
|
||||
|
||||
double cell_size = (double)(canvas_size - (CurrentLevel.Size + 1) * line_width) / CurrentLevel.Size;
|
||||
double cell_size = (double)(canvas_size - (_current_level.Size + 1) * line_width) / _current_level.Size;
|
||||
// vertical lines
|
||||
for (int i = 0; i <= CurrentLevel.Size; i++)
|
||||
for (int i = 0; i <= _current_level.Size; i++)
|
||||
{
|
||||
int x = (int)(i * (cell_size + line_width));
|
||||
graphics.FillRectangle(Brushes.Black, x, 0, line_width, canvas_size);
|
||||
}
|
||||
// horizontal lines
|
||||
for (int i = 0; i <= CurrentLevel.Size; i++)
|
||||
for (int i = 0; i <= _current_level.Size; i++)
|
||||
{
|
||||
int y = (int)(i * (cell_size + line_width));
|
||||
graphics.FillRectangle(Brushes.Black, 0, y, canvas_size, line_width);
|
||||
}
|
||||
// Ssnake
|
||||
foreach (var pos in CurrentLevel.Snake)
|
||||
foreach (var pos in _current_level.Snake)
|
||||
{
|
||||
int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
|
||||
int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
|
||||
graphics.FillRectangle(Brushes.Green, x, y, (int)cell_size, (int)cell_size);
|
||||
}
|
||||
// snake head
|
||||
int snake_head_x = (int)(cell_size * CurrentLevel.SnakeHead.X + line_width * (CurrentLevel.SnakeHead.X + 1));
|
||||
int snake_head_y = (int)(cell_size * CurrentLevel.SnakeHead.Y + line_width * (CurrentLevel.SnakeHead.Y + 1));
|
||||
int snake_head_x = (int)(cell_size * _current_level.SnakeHead.X + line_width * (_current_level.SnakeHead.X + 1));
|
||||
int snake_head_y = (int)(cell_size * _current_level.SnakeHead.Y + line_width * (_current_level.SnakeHead.Y + 1));
|
||||
graphics.FillRectangle(Brushes.Red, snake_head_x, snake_head_y, (int)cell_size, (int)cell_size);
|
||||
switch (CurrentLevel.SnakeHeadDirection)
|
||||
switch (_current_level.SnakeHeadDirection)
|
||||
{
|
||||
case SnakeLevel.SnakeDirection.Up:
|
||||
graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x + (int)cell_size / 2, snake_head_y + (int)cell_size);
|
||||
@@ -85,7 +85,7 @@ namespace view
|
||||
}
|
||||
|
||||
// obstacles
|
||||
foreach (var pos in CurrentLevel.Obstacles)
|
||||
foreach (var pos in _current_level.Obstacles)
|
||||
{
|
||||
int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
|
||||
int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
|
||||
@@ -93,7 +93,7 @@ namespace view
|
||||
}
|
||||
|
||||
//eggs
|
||||
foreach (var pos in CurrentLevel.Eggs)
|
||||
foreach (var pos in _current_level.Eggs)
|
||||
{
|
||||
int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
|
||||
int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
|
||||
@@ -107,24 +107,24 @@ namespace view
|
||||
#region Form event handlers
|
||||
private void Form1_KeyDown(object sender, KeyEventArgs e)
|
||||
{
|
||||
if (CurrentLevel == null) return;
|
||||
if (_current_level == null) return;
|
||||
switch (e.KeyCode)
|
||||
{
|
||||
case Keys.Up:
|
||||
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Up;
|
||||
_current_level.SnakeHeadDirection = SnakeLevel.SnakeDirection.Up;
|
||||
break;
|
||||
case Keys.Down:
|
||||
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Down;
|
||||
_current_level.SnakeHeadDirection = SnakeLevel.SnakeDirection.Down;
|
||||
break;
|
||||
case Keys.Left:
|
||||
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Left;
|
||||
_current_level.SnakeHeadDirection = SnakeLevel.SnakeDirection.Left;
|
||||
break;
|
||||
case Keys.Right:
|
||||
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Right;
|
||||
_current_level.SnakeHeadDirection = SnakeLevel.SnakeDirection.Right;
|
||||
break;
|
||||
case Keys.Escape:
|
||||
if (CurrentLevel.State == SnakeLevel.GameState.Running)
|
||||
CurrentLevel.Pause();
|
||||
if (_current_level.State == SnakeLevel.GameState.Running)
|
||||
_current_level.Pause();
|
||||
break;
|
||||
|
||||
}
|
||||
@@ -132,31 +132,31 @@ namespace view
|
||||
|
||||
private void btnStart_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (CurrentLevel is null || CurrentLevel.State == SnakeLevel.GameState.Dead)
|
||||
if (_current_level is null || _current_level.State == SnakeLevel.GameState.Dead)
|
||||
{
|
||||
var MapChooser = new MapChooser(this.level_loader);
|
||||
var MapChooser = new MapChooser(this._level_loader);
|
||||
MapChooser.ShowDialog();
|
||||
if (MapChooser.SelectedLevel != null)
|
||||
{
|
||||
CurrentLevel = level_loader.LoadLevel(MapChooser.SelectedLevel);
|
||||
CurrentLevel.GameStateUpdate += CurrentLevel_GameStateUpdate;
|
||||
CurrentLevel.GameUpdate += CurrentLevel_GameUpdate;
|
||||
_current_level = _level_loader.LoadLevel(MapChooser.SelectedLevel);
|
||||
_current_level.GameStateUpdate += CurrentLevel_GameStateUpdate;
|
||||
_current_level.GameUpdate += CurrentLevel_GameUpdate;
|
||||
}
|
||||
else
|
||||
{
|
||||
CurrentLevel = null;
|
||||
_current_level = null;
|
||||
}
|
||||
}
|
||||
if (CurrentLevel != null)
|
||||
if (_current_level != null)
|
||||
{
|
||||
CurrentLevel.Start();
|
||||
_current_level.Start();
|
||||
this.Focus();
|
||||
}
|
||||
}
|
||||
|
||||
private void Form1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
|
||||
{
|
||||
if (CurrentLevel?.State is SnakeLevel.GameState.Running)
|
||||
if (_current_level?.State is SnakeLevel.GameState.Running)
|
||||
{
|
||||
e.IsInputKey = true;
|
||||
}
|
||||
@@ -165,7 +165,7 @@ namespace view
|
||||
private void Form1_Shown(object sender, EventArgs e)
|
||||
{
|
||||
btnEndGame.Visible = false; // It will trigger a whole repaint the first time it is shown unless this is done
|
||||
level_loader.ReadAllDataAsync().ContinueWith((task) =>
|
||||
_level_loader.ReadAllDataAsync().ContinueWith((task) =>
|
||||
{
|
||||
if (!this.IsDisposed) // The form can be closed before the file is loaded
|
||||
{
|
||||
@@ -188,7 +188,7 @@ namespace view
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
CurrentLevel = null;
|
||||
_current_level = null;
|
||||
btnEndGame.Visible = false;
|
||||
Canvas.Refresh();
|
||||
txtScore.Text = "";
|
||||
@@ -196,13 +196,13 @@ namespace view
|
||||
|
||||
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
if (CurrentLevel != null)
|
||||
if (_current_level != null)
|
||||
{
|
||||
if (CurrentLevel.State == SnakeLevel.GameState.Running)
|
||||
if (_current_level.State == SnakeLevel.GameState.Running)
|
||||
{
|
||||
CurrentLevel.Pause();
|
||||
_current_level.Pause();
|
||||
}
|
||||
CurrentLevel = null;
|
||||
_current_level = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -211,17 +211,17 @@ namespace view
|
||||
#region Game event handlers
|
||||
private void CurrentLevel_GameUpdate(object? sender, EventArgs e)
|
||||
{
|
||||
if (CurrentLevel == null) return;
|
||||
if (_current_level == null) return;
|
||||
this.Invoke(() =>
|
||||
{
|
||||
Draw();
|
||||
txtScore.Text = CurrentLevel.Score.ToString();
|
||||
txtScore.Text = _current_level.Score.ToString();
|
||||
});
|
||||
}
|
||||
|
||||
private void CurrentLevel_GameStateUpdate(object? sender, SnakeLevel.GameState e)
|
||||
{
|
||||
if (CurrentLevel == null) return;
|
||||
if (_current_level == null) return;
|
||||
this.Invoke(() =>
|
||||
{
|
||||
switch (e)
|
||||
@@ -237,7 +237,7 @@ namespace view
|
||||
break;
|
||||
case SnakeLevel.GameState.Dead:
|
||||
btnStart.Visible = true;
|
||||
MessageBox.Show($"Skill issue.\nScore: {CurrentLevel.Score}", "Snake", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
MessageBox.Show($"Skill issue.\nScore: {_current_level.Score}", "Snake", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
break;
|
||||
}
|
||||
});
|
||||
+1
-1
@@ -11,7 +11,7 @@ namespace view
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user