lots of staff
This commit is contained in:
parent
ff23702c15
commit
a98a463531
@ -1,10 +1,10 @@
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using model;
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using System.Collections.ObjectModel;
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using System.IO.Pipes;
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using System.Numerics;
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using System.Diagnostics;
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namespace Snake.Model;
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public class SnakeLevel{
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public class SnakeLevel : IDisposable{
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public static readonly TimeSpan TickTimeSpan = TimeSpan.FromMilliseconds(500);
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public int Size {get; }
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@ -43,8 +43,7 @@ public class SnakeLevel{
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public int NewEggRound { get; }
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public int EggLimit { get; }
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private int _round;
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private PeriodicTimer _timer;
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private ITimer timer;
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public int Score { get; private set; }
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public event EventHandler? GameUpdate;
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@ -57,12 +56,18 @@ public class SnakeLevel{
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{
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_state = value;
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GameStateUpdate?.Invoke(this, _state);
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if(_state == GameState.Dead)
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{
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timer.Change(Timeout.InfiniteTimeSpan, TickTimeSpan);
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}
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}
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}
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private SnakeDirection LastDirection = SnakeDirection.Down;
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private SnakeDirection _SnakeHeadDirection;
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private bool disposedValue;
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public SnakeDirection SnakeHeadDirection
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{
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get => _SnakeHeadDirection;
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@ -96,11 +101,17 @@ public class SnakeLevel{
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_SnakeHeadDirection = SnakeDirection.Down;
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LastDirection = SnakeDirection.Down;
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_timer = new PeriodicTimer(TickTimeSpan, time_provider);
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timer = time_provider.CreateTimer(new TimerCallback(_timer_Tick), null, Timeout.InfiniteTimeSpan, TickTimeSpan);
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_state = GameState.Paused;
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}
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private void _timer_Tick(object? sender)
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{
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Tick();
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GameUpdate?.Invoke(this, EventArgs.Empty);
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}
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public SnakeLevel(int size, IEnumerable<Point> obstacles, int snake_start_length, int new_egg_round, int egg_limit) : this(size, obstacles, snake_start_length, new_egg_round, egg_limit, TimeProvider.System)
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{
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}
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@ -187,21 +198,12 @@ public class SnakeLevel{
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LastDirection = SnakeHeadDirection;
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}
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private async Task TickerTask()
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{
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while(State == GameState.Running && await _timer.WaitForNextTickAsync())
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{
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Tick();
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GameUpdate?.Invoke(this, EventArgs.Empty);
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}
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}
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public void Start()
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{
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if(State == GameState.Paused)
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{
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State = GameState.Running;
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Task.Run(TickerTask);
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timer.Change(TickTimeSpan, TickTimeSpan);
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}
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else
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{
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@ -214,10 +216,41 @@ public class SnakeLevel{
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if(State == GameState.Running)
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{
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State = GameState.Paused;
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timer.Change(Timeout.InfiniteTimeSpan, TickTimeSpan);
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}
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else
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{
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throw new Exception("Game is not running");
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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// TODO: dispose managed state (managed objects)
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timer.Dispose();
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}
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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disposedValue = true;
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}
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}
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// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~SnakeLevel()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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70
model/Timer.cs
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70
model/Timer.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace model
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{
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/*internal class Timer : IDisposable
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{
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private PeriodicTimer _timer;
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public event EventHandler<EventArgs>? Tick;
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public Timer(TimeSpan tick, TimeProvider _time_provider)
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{
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_timer = new PeriodicTimer(tick, _time_provider);
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}
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private CancellationTokenSource? _cts;
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private bool disposedValue;
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private async Task TickerTask()
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{
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_cts = new CancellationTokenSource();
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while (await _timer.WaitForNextTickAsync(_cts.Token))
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{
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Tick?.Invoke(this, EventArgs.Empty);
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}
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}
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public void Start()
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{
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Task.Run(TickerTask);
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}
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public void Stop()
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{
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_cts?.Cancel();
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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// TODO: dispose managed state (managed objects)
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_cts?.Dispose();
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}
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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disposedValue = true;
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}
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}
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// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~Timer()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}*/
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}
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@ -6,4 +6,11 @@
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ELTE.FI.SARuleSet" Version="3.1.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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65
tests/Model/SnakeLevelTest.cs
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65
tests/Model/SnakeLevelTest.cs
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using Snake.Model;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FluentAssertions;
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using Microsoft.Extensions.Time.Testing;
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namespace tests.Model
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{
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public class SnakeLevelTest
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{
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FakeTimeProvider timeProvider = new FakeTimeProvider();
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SnakeLevel level;
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Point[] obstacles = [(3, 3), (4, 4)];
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public SnakeLevelTest()
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{
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level = new SnakeLevel(
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10, obstacles,
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5, 3, 2, timeProvider
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);
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}
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[Fact]
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public void SnakeInitialValuesTests()
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{
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level.SnakeHeadDirection.Should().Be(SnakeLevel.SnakeDirection.Down);
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level.SnakeLength.Should().Be(5);
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level.EggLimit.Should().Be(2);
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level.NewEggRound.Should().Be(3);
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level.Size.Should().Be(10);
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level.State.Should().Be(SnakeLevel.GameState.Paused);
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foreach(Point p in obstacles)
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{
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level[p].Should().Be(SnakeLevel.LevelBlock.Obstacle);
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}
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}
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[Fact]
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public void SnakeOutOfBoundsTest()
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{
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bool game_state_changed_raised = false;
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level.GameStateUpdate += (s, e) =>
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{
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game_state_changed_raised = true;
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};
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level.Start();
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game_state_changed_raised.Should().Be(true);
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game_state_changed_raised = false;
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for(int i=0; i<5; i++)
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{
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timeProvider.Advance(SnakeLevel.TickTimeSpan);
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}
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game_state_changed_raised.Should().Be(false);
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timeProvider.Advance(SnakeLevel.TickTimeSpan);
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game_state_changed_raised.Should().Be(true);
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level.State.Should().Be(SnakeLevel.GameState.Dead);
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}
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}
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}
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@ -9,7 +9,7 @@ public class LevelLoaderTests
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public void LoadLevelTest()
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{
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// Preparre
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string SaveFile =
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string SaveFile =
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"""
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[
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{
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[1,1],
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[4,2],
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[6,9]
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]
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],
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"new_egg_round": 2,
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"egg_limit": 5
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},
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{
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"level_name": "Cool snake map",
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@ -29,7 +31,9 @@ public class LevelLoaderTests
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"obstacles": [
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[2,3],
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[1,2]
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]
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],
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"new_egg_round": 3,
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"egg_limit": 6
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}
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]
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""";
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Assert.Equal(10, current_level.Size);
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Assert.Equal(5, current_level.SnakeStartLength);
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Assert.Equal(current_level.Obstacles, [[1,1], [4,2], [6,9]]);
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Assert.Equal(2, current_level.NewEggRound);
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Assert.Equal(5, current_level.EggLimit);
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current_level = loader.StoredLevels[1];
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Assert.Equal("Cool snake map", current_level.LevelName);
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Assert.Equal(12, current_level.Size);
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Assert.Equal(3, current_level.SnakeStartLength);
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Assert.Equal(current_level.Obstacles, [[2,3], [1,2]]);
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Assert.Equal(3, current_level.NewEggRound);
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Assert.Equal(6, current_level.EggLimit);
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}
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}
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@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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@ -10,6 +10,8 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="FluentAssertions" Version="6.12.1" />
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<PackageReference Include="Microsoft.Extensions.TimeProvider.Testing" Version="8.10.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
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<PackageReference Include="xunit" Version="2.4.2" />
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<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">
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2
view/Form1.Designer.cs
generated
2
view/Form1.Designer.cs
generated
@ -39,9 +39,9 @@
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//
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// Canvas
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//
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Canvas.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
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Canvas.BackColor = Color.White;
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Canvas.Controls.Add(btnStart);
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Canvas.Dock = DockStyle.Top;
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Canvas.Location = new Point(0, 0);
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Canvas.Name = "Canvas";
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Canvas.Size = new Size(480, 480);
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@ -35,7 +35,8 @@ namespace view
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CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Right;
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break;
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case Keys.Escape:
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CurrentLevel.Pause();
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if(CurrentLevel.State == SnakeLevel.GameState.Running)
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CurrentLevel.Pause();
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break;
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}
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@ -44,6 +45,7 @@ namespace view
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private void Draw(SnakeLevel level)
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{
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var canvas_size = Math.Min(Canvas.Width, Canvas.Height);
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graphics = Canvas.CreateGraphics();
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graphics.Clear(Color.White);
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@ -80,14 +82,18 @@ namespace view
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break;
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case SnakeLevel.SnakeDirection.Down:
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x + (int)cell_size / 2, snake_head_y + (int)cell_size);
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x, snake_head_y + (int)cell_size / 2);
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x + (int)cell_size, snake_head_y + (int)cell_size / 2);
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y + (int)cell_size, snake_head_x, snake_head_y + (int)cell_size / 2);
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y + (int)cell_size, snake_head_x + (int)cell_size, snake_head_y + (int)cell_size / 2);
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break;
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case SnakeLevel.SnakeDirection.Left:
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graphics.DrawLine(Pens.Black, snake_head_x, snake_head_y + (int)cell_size / 2, snake_head_x + (int)cell_size, snake_head_y + (int)cell_size / 2);
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graphics.DrawLine(Pens.Black, snake_head_x, snake_head_y + (int)(cell_size / 2), snake_head_x + (int)(cell_size / 2), snake_head_y);
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graphics.DrawLine(Pens.Black, snake_head_x, snake_head_y + (int)(cell_size / 2), snake_head_x + (int)(cell_size / 2), snake_head_y + (int)cell_size);
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break;
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case SnakeLevel.SnakeDirection.Right:
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graphics.DrawLine(Pens.Black, snake_head_x, snake_head_y + (int)cell_size / 2, snake_head_x + (int)cell_size, snake_head_y + (int)cell_size / 2);
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size, snake_head_y + (int)(cell_size / 2), snake_head_x + (int)(cell_size / 2), snake_head_y);
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size, snake_head_y + (int)(cell_size / 2), snake_head_x + (int)(cell_size / 2), snake_head_y + (int)cell_size);
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break;
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}
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@ -111,7 +117,7 @@ namespace view
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private void btnStart_Click(object sender, EventArgs e)
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{
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if (CurrentLevel is null || CurrentLevel.State != SnakeLevel.GameState.Running)
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if (CurrentLevel is null || CurrentLevel.State == SnakeLevel.GameState.Dead)
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{
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var MapChooser = new MapChooser(this.level_loader);
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MapChooser.ShowDialog();
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Block a user