changes xd

This commit is contained in:
2024-10-21 14:47:19 +02:00
parent 5b714395f0
commit ff23702c15
13 changed files with 996 additions and 18 deletions
+115
View File
@@ -0,0 +1,115 @@
namespace view
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
Canvas = new Panel();
btnStart = new Button();
panel1 = new Panel();
txtScore = new TextBox();
label1 = new Label();
Canvas.SuspendLayout();
panel1.SuspendLayout();
SuspendLayout();
//
// Canvas
//
Canvas.BackColor = Color.White;
Canvas.Controls.Add(btnStart);
Canvas.Dock = DockStyle.Top;
Canvas.Location = new Point(0, 0);
Canvas.Name = "Canvas";
Canvas.Size = new Size(480, 480);
Canvas.TabIndex = 0;
//
// btnStart
//
btnStart.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
btnStart.Location = new Point(193, 226);
btnStart.Name = "btnStart";
btnStart.Size = new Size(94, 29);
btnStart.TabIndex = 0;
btnStart.Text = "START";
btnStart.UseVisualStyleBackColor = true;
btnStart.Click += btnStart_Click;
//
// panel1
//
panel1.Controls.Add(txtScore);
panel1.Controls.Add(label1);
panel1.Dock = DockStyle.Bottom;
panel1.Location = new Point(0, 486);
panel1.Name = "panel1";
panel1.Size = new Size(480, 94);
panel1.TabIndex = 0;
//
// txtScore
//
txtScore.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
txtScore.Location = new Point(64, 9);
txtScore.Name = "txtScore";
txtScore.ReadOnly = true;
txtScore.Size = new Size(404, 27);
txtScore.TabIndex = 1;
txtScore.TabStop = false;
//
// label1
//
label1.AutoSize = true;
label1.Location = new Point(12, 12);
label1.Name = "label1";
label1.Size = new Size(46, 20);
label1.TabIndex = 0;
label1.Text = "Score";
//
// Form1
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(480, 580);
Controls.Add(panel1);
Controls.Add(Canvas);
Name = "Form1";
Text = "Snake";
KeyDown += Form1_KeyDown;
PreviewKeyDown += Form1_PreviewKeyDown;
Canvas.ResumeLayout(false);
panel1.ResumeLayout(false);
panel1.PerformLayout();
ResumeLayout(false);
}
#endregion
private Panel Canvas;
private Panel panel1;
private Label label1;
private TextBox txtScore;
private Button btnStart;
}
}
+178
View File
@@ -0,0 +1,178 @@
using Snake.Model;
using Snake.Persistance;
namespace view
{
public partial class Form1 : Form
{
Graphics graphics;
int line_width = 2;
SnakeLevel? CurrentLevel;
SnakeLevelLoader level_loader;
public Form1()
{
InitializeComponent();
graphics = Canvas.CreateGraphics();
level_loader = new SnakeLevelLoader(Path.Combine(Directory.GetCurrentDirectory(), "levels.json"));
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (CurrentLevel == null) return;
switch (e.KeyCode)
{
case Keys.Up:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Up;
break;
case Keys.Down:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Down;
break;
case Keys.Left:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Left;
break;
case Keys.Right:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Right;
break;
case Keys.Escape:
CurrentLevel.Pause();
break;
}
}
private void Draw(SnakeLevel level)
{
var canvas_size = Math.Min(Canvas.Width, Canvas.Height);
graphics.Clear(Color.White);
double cell_size = (double)(canvas_size - (level.Size + 1) * line_width) / level.Size;
// vertical lines
for (int i = 0; i <= level.Size; i++)
{
int x = (int)(i * (cell_size + line_width));
graphics.FillRectangle(Brushes.Black, x, 0, line_width, canvas_size);
}
// horizontal lines
for (int i = 0; i <= level.Size; i++)
{
int y = (int)(i * (cell_size + line_width));
graphics.FillRectangle(Brushes.Black, 0, y, canvas_size, line_width);
}
// Ssnake
foreach (var pos in level.Snake)
{
int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
graphics.FillRectangle(Brushes.Green, x, y, (int)cell_size, (int)cell_size);
}
// snake head
int snake_head_x = (int)(cell_size * level.SnakeHead.X + line_width * (level.SnakeHead.X + 1));
int snake_head_y = (int)(cell_size * level.SnakeHead.Y + line_width * (level.SnakeHead.Y + 1));
graphics.FillRectangle(Brushes.Red, snake_head_x, snake_head_y, (int)cell_size, (int)cell_size);
switch (level.SnakeHeadDirection)
{
case SnakeLevel.SnakeDirection.Up:
graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x + (int)cell_size / 2, snake_head_y + (int)cell_size);
graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x, snake_head_y + (int)cell_size / 2);
graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x + (int)cell_size, snake_head_y + (int)cell_size / 2);
break;
case SnakeLevel.SnakeDirection.Down:
graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x + (int)cell_size / 2, snake_head_y + (int)cell_size);
graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x, snake_head_y + (int)cell_size / 2);
graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x + (int)cell_size, snake_head_y + (int)cell_size / 2);
break;
case SnakeLevel.SnakeDirection.Left:
graphics.DrawLine(Pens.Black, snake_head_x, snake_head_y + (int)cell_size / 2, snake_head_x + (int)cell_size, snake_head_y + (int)cell_size / 2);
break;
case SnakeLevel.SnakeDirection.Right:
graphics.DrawLine(Pens.Black, snake_head_x, snake_head_y + (int)cell_size / 2, snake_head_x + (int)cell_size, snake_head_y + (int)cell_size / 2);
break;
}
// obstacles
foreach (var pos in level.Obstacles)
{
int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
graphics.FillRectangle(Brushes.Black, x, y, (int)cell_size, (int)cell_size);
}
//eggs
foreach (var pos in level.Eggs)
{
int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
graphics.FillRectangle(Brushes.Pink, x, y, (int)cell_size, (int)cell_size);
}
}
private void btnStart_Click(object sender, EventArgs e)
{
if (CurrentLevel is null || CurrentLevel.State != SnakeLevel.GameState.Running)
{
var MapChooser = new MapChooser(this.level_loader);
MapChooser.ShowDialog();
if (MapChooser.SelectedLevel != null)
{
CurrentLevel = level_loader.LoadLevel(MapChooser.SelectedLevel);
CurrentLevel.GameStateUpdate += CurrentLevel_GameStateUpdate;
CurrentLevel.GameUpdate += CurrentLevel_GameUpdate;
}
else
{
CurrentLevel = null;
}
}
if (CurrentLevel != null)
{
CurrentLevel.Start();
this.Focus();
}
}
private void CurrentLevel_GameUpdate(object? sender, EventArgs e)
{
this.Invoke(() =>
{
if (CurrentLevel != null)
{
Draw(CurrentLevel);
txtScore.Text = CurrentLevel.Score.ToString();
}
});
}
private void CurrentLevel_GameStateUpdate(object? sender, SnakeLevel.GameState e)
{
this.Invoke(() =>
{
if (CurrentLevel == null) return;
switch (e)
{
case SnakeLevel.GameState.Running:
btnStart.Visible = false;
Draw(CurrentLevel);
break;
case SnakeLevel.GameState.Paused:
btnStart.Visible = true;
break;
case SnakeLevel.GameState.Dead:
btnStart.Visible = true;
MessageBox.Show($"Skill issue.\nScore: {CurrentLevel.Score}", "Snake", MessageBoxButtons.OK, MessageBoxIcon.Information);
break;
}
});
}
private void Form1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{
if(CurrentLevel?.State is SnakeLevel.GameState.Running)
{
e.IsInputKey = true;
}
}
}
}
+120
View File
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
+190
View File
@@ -0,0 +1,190 @@
namespace view
{
partial class MapChooser
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
lstLevels = new ListBox();
groupBox1 = new GroupBox();
txtObstacleCount = new TextBox();
label4 = new Label();
txtEggRounds = new TextBox();
label3 = new Label();
txtSnakeLength = new TextBox();
label2 = new Label();
txtSize = new TextBox();
label1 = new Label();
button1 = new Button();
groupBox1.SuspendLayout();
SuspendLayout();
//
// lstLevels
//
lstLevels.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
lstLevels.FormattingEnabled = true;
lstLevels.Location = new Point(12, 12);
lstLevels.Name = "lstLevels";
lstLevels.Size = new Size(270, 384);
lstLevels.TabIndex = 0;
lstLevels.SelectedIndexChanged += listBox1_SelectedIndexChanged;
lstLevels.KeyUp += lstLevels_KeyUp;
//
// groupBox1
//
groupBox1.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
groupBox1.Controls.Add(txtObstacleCount);
groupBox1.Controls.Add(label4);
groupBox1.Controls.Add(txtEggRounds);
groupBox1.Controls.Add(label3);
groupBox1.Controls.Add(txtSnakeLength);
groupBox1.Controls.Add(label2);
groupBox1.Controls.Add(txtSize);
groupBox1.Controls.Add(label1);
groupBox1.Location = new Point(288, 12);
groupBox1.Name = "groupBox1";
groupBox1.Size = new Size(309, 163);
groupBox1.TabIndex = 1;
groupBox1.TabStop = false;
groupBox1.Text = "Map details";
//
// txtObstacleCount
//
txtObstacleCount.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
txtObstacleCount.Location = new Point(133, 119);
txtObstacleCount.Name = "txtObstacleCount";
txtObstacleCount.ReadOnly = true;
txtObstacleCount.Size = new Size(170, 27);
txtObstacleCount.TabIndex = 7;
txtObstacleCount.TabStop = false;
//
// label4
//
label4.AutoSize = true;
label4.Location = new Point(6, 122);
label4.Name = "label4";
label4.Size = new Size(111, 20);
label4.TabIndex = 6;
label4.Text = "Obstacle count:";
//
// txtEggRounds
//
txtEggRounds.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
txtEggRounds.Location = new Point(133, 85);
txtEggRounds.Name = "txtEggRounds";
txtEggRounds.ReadOnly = true;
txtEggRounds.Size = new Size(170, 27);
txtEggRounds.TabIndex = 5;
txtEggRounds.TabStop = false;
//
// label3
//
label3.AutoSize = true;
label3.Location = new Point(6, 88);
label3.Name = "label3";
label3.Size = new Size(121, 20);
label3.TabIndex = 4;
label3.Text = "New egg rounds:";
//
// txtSnakeLength
//
txtSnakeLength.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
txtSnakeLength.Location = new Point(139, 52);
txtSnakeLength.Name = "txtSnakeLength";
txtSnakeLength.ReadOnly = true;
txtSnakeLength.Size = new Size(164, 27);
txtSnakeLength.TabIndex = 3;
txtSnakeLength.TabStop = false;
//
// label2
//
label2.AutoSize = true;
label2.Location = new Point(6, 55);
label2.Name = "label2";
label2.Size = new Size(130, 20);
label2.TabIndex = 2;
label2.Text = "Snake start length:";
//
// txtSize
//
txtSize.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
txtSize.Location = new Point(62, 20);
txtSize.Name = "txtSize";
txtSize.ReadOnly = true;
txtSize.Size = new Size(241, 27);
txtSize.TabIndex = 1;
txtSize.TabStop = false;
//
// label1
//
label1.AutoSize = true;
label1.Location = new Point(6, 23);
label1.Name = "label1";
label1.Size = new Size(39, 20);
label1.TabIndex = 0;
label1.Text = "Size:";
//
// button1
//
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
button1.Location = new Point(294, 345);
button1.Name = "button1";
button1.Size = new Size(303, 51);
button1.TabIndex = 2;
button1.Text = "Select";
button1.UseVisualStyleBackColor = true;
button1.Click += button1_Click;
//
// MapChooser
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(609, 404);
Controls.Add(button1);
Controls.Add(groupBox1);
Controls.Add(lstLevels);
Name = "MapChooser";
Text = "MapChooser";
groupBox1.ResumeLayout(false);
groupBox1.PerformLayout();
ResumeLayout(false);
}
#endregion
private ListBox lstLevels;
private GroupBox groupBox1;
private TextBox txtSize;
private Label label1;
private TextBox txtSnakeLength;
private Label label2;
private TextBox txtEggRounds;
private Label label3;
private TextBox txtObstacleCount;
private Label label4;
private Button button1;
}
}
+65
View File
@@ -0,0 +1,65 @@
using Snake.Persistance;
namespace view
{
public partial class MapChooser : Form
{
private SnakeLevelLoader _level_loader;
public StoredSnakeLevel? SelectedLevel { get; private set; }
public MapChooser(SnakeLevelLoader level_loader)
{
this._level_loader = level_loader;
InitializeComponent();
foreach (var level in _level_loader.StoredLevels)
{
lstLevels.Items.Add(level.LevelName);
}
}
private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
{
if (lstLevels.SelectedIndex == -1)
{
txtEggRounds.Text = "";
txtObstacleCount.Text = "";
txtSize.Text = "";
txtSnakeLength.Text = "";
}
else
{
var level = _level_loader.StoredLevels[lstLevels.SelectedIndex];
txtEggRounds.Text = level.NewEggRound.ToString();
txtObstacleCount.Text = level.Obstacles.Length.ToString();
txtSize.Text = $"{level.Size}x{level.Size}";
txtSnakeLength.Text = level.SnakeStartLength.ToString();
}
}
private void button1_Click(object sender, EventArgs e)
{
ChooseLevel();
}
private void lstLevels_KeyUp(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
ChooseLevel();
}
}
void ChooseLevel()
{
if (lstLevels.SelectedIndex == -1)
{
SelectedLevel = null;
}
else
{
SelectedLevel = _level_loader.StoredLevels[lstLevels.SelectedIndex];
Close();
}
}
}
}
+120
View File
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
+17
View File
@@ -0,0 +1,17 @@
namespace view
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}
+25
View File
@@ -0,0 +1,25 @@
[
{
"level_name": "Test level",
"size": 10,
"snake_start_length": 5,
"new_egg_round": 3,
"egg_limit": 2,
"obstacles": [
[ 1, 1 ],
[ 4, 2 ],
[ 6, 9 ]
]
},
{
"level_name": "Cool snake map",
"size": 12,
"snake_start_length": 3,
"new_egg_round": 5,
"egg_limit": 3,
"obstacles": [
[ 2, 3 ],
[ 1, 2 ]
]
}
]
+22
View File
@@ -0,0 +1,22 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\model\model.csproj" />
<ProjectReference Include="..\persistance\persistance.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="levels.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>