no idea speedrun
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@ -163,7 +163,7 @@ public class SnakeLevel : IDisposable{
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#endregion
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#region Event handlers
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private void _timer_Tick(object? sender)
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private void _timer_Tick(object? state)
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{
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Tick();
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GameUpdate?.Invoke(this, EventArgs.Empty);
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@ -171,7 +171,7 @@ public class SnakeLevel : IDisposable{
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#endregion
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#region Methods
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public void Tick(){
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private void Tick(){
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if (!_disable_snake_movement)
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{
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Point new_snake_head = (0, 0);
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@ -279,10 +279,10 @@ public class SnakeLevel : IDisposable{
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#endregion
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#region IDisposable
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private bool disposedValue;
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private bool _disposed_value;
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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if (!_disposed_value)
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{
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if (disposing)
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{
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@ -292,7 +292,7 @@ public class SnakeLevel : IDisposable{
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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disposedValue = true;
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_disposed_value = true;
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}
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}
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@ -5,28 +5,33 @@ using Snake.Model;
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namespace Snake.Persistance;
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public class SnakeLevelLoader{
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#region Fields
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private readonly string SaveFileName;
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private List<StoredSnakeLevel>? _stored_levels;
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#endregion
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public readonly string SaveFileName;
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#region Properties
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public ReadOnlyCollection<StoredSnakeLevel> StoredLevels => _stored_levels?.AsReadOnly()
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?? throw new InvalidOperationException("Can not query stored levels before loading the data");
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#endregion
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#region Constructors
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public SnakeLevelLoader(string saveFileName){
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SaveFileName = saveFileName;
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if(!File.Exists(SaveFileName)){
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throw new FileNotFoundException("Save file not found", SaveFileName);
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}
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}
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#endregion
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#region Methods
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public async Task ReadAllDataAsync()
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{
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string file_content = await File.ReadAllTextAsync(SaveFileName);
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_stored_levels = JsonSerializer.Deserialize<List<StoredSnakeLevel>>(file_content, new JsonSerializerOptions() { PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower })
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?? throw new JsonException("Failed to deserialize stored levels");
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await Task.Delay(2000);
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}
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private List<StoredSnakeLevel>? _stored_levels;
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public ReadOnlyCollection<StoredSnakeLevel> StoredLevels => _stored_levels?.AsReadOnly()
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?? throw new InvalidOperationException("Can not query stored levels before loading the data");
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public SnakeLevel LoadLevel(StoredSnakeLevel level){
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return new SnakeLevel(level.Size,
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level.Obstacles.Select(a => new Point(a[0], a[1])),
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@ -34,4 +39,5 @@ public class SnakeLevelLoader{
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level.NewEggRound,
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level.EggLimit);
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}
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#endregion
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}
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@ -1,6 +1,6 @@
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namespace view
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{
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partial class Form1
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partial class MainForm
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{
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/// <summary>
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/// Required designer variable.
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@ -3,19 +3,19 @@ using Snake.Persistance;
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namespace view
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{
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public partial class Form1 : Form
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public partial class MainForm : Form
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{
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#region Fields
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const int line_width = 2; // Width of the table lines
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SnakeLevel? CurrentLevel; // Current game state
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SnakeLevelLoader level_loader; // Level loader
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SnakeLevel? _current_level; // Current game state
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SnakeLevelLoader _level_loader; // Level loader
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#endregion
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#region Constructor
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public Form1()
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public MainForm()
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{
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InitializeComponent();
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level_loader = new SnakeLevelLoader(Path.Combine(Directory.GetCurrentDirectory(), "levels.json"));
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_level_loader = new SnakeLevelLoader(Path.Combine(Directory.GetCurrentDirectory(), "levels.json"));
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}
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#endregion
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@ -25,7 +25,7 @@ namespace view
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/// </summary>
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private void Draw()
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{
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if (CurrentLevel == null) return;
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if (_current_level == null) return;
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using Graphics canvas_graphics = Canvas.CreateGraphics();
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@ -35,31 +35,31 @@ namespace view
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graphics.Clear(Color.White);
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var canvas_size = Math.Min(Canvas.Width, Canvas.Height);
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double cell_size = (double)(canvas_size - (CurrentLevel.Size + 1) * line_width) / CurrentLevel.Size;
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double cell_size = (double)(canvas_size - (_current_level.Size + 1) * line_width) / _current_level.Size;
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// vertical lines
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for (int i = 0; i <= CurrentLevel.Size; i++)
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for (int i = 0; i <= _current_level.Size; i++)
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{
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int x = (int)(i * (cell_size + line_width));
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graphics.FillRectangle(Brushes.Black, x, 0, line_width, canvas_size);
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}
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// horizontal lines
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for (int i = 0; i <= CurrentLevel.Size; i++)
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for (int i = 0; i <= _current_level.Size; i++)
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{
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int y = (int)(i * (cell_size + line_width));
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graphics.FillRectangle(Brushes.Black, 0, y, canvas_size, line_width);
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}
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// Ssnake
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foreach (var pos in CurrentLevel.Snake)
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foreach (var pos in _current_level.Snake)
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{
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int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
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int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
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graphics.FillRectangle(Brushes.Green, x, y, (int)cell_size, (int)cell_size);
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}
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// snake head
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int snake_head_x = (int)(cell_size * CurrentLevel.SnakeHead.X + line_width * (CurrentLevel.SnakeHead.X + 1));
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int snake_head_y = (int)(cell_size * CurrentLevel.SnakeHead.Y + line_width * (CurrentLevel.SnakeHead.Y + 1));
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int snake_head_x = (int)(cell_size * _current_level.SnakeHead.X + line_width * (_current_level.SnakeHead.X + 1));
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int snake_head_y = (int)(cell_size * _current_level.SnakeHead.Y + line_width * (_current_level.SnakeHead.Y + 1));
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graphics.FillRectangle(Brushes.Red, snake_head_x, snake_head_y, (int)cell_size, (int)cell_size);
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switch (CurrentLevel.SnakeHeadDirection)
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switch (_current_level.SnakeHeadDirection)
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{
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case SnakeLevel.SnakeDirection.Up:
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x + (int)cell_size / 2, snake_head_y + (int)cell_size);
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@ -85,7 +85,7 @@ namespace view
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}
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// obstacles
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foreach (var pos in CurrentLevel.Obstacles)
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foreach (var pos in _current_level.Obstacles)
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{
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int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
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int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
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@ -93,7 +93,7 @@ namespace view
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}
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//eggs
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foreach (var pos in CurrentLevel.Eggs)
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foreach (var pos in _current_level.Eggs)
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{
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int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
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int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
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@ -107,24 +107,24 @@ namespace view
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#region Form event handlers
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private void Form1_KeyDown(object sender, KeyEventArgs e)
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{
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if (CurrentLevel == null) return;
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if (_current_level == null) return;
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switch (e.KeyCode)
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{
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case Keys.Up:
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CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Up;
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_current_level.SnakeHeadDirection = SnakeLevel.SnakeDirection.Up;
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break;
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case Keys.Down:
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CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Down;
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_current_level.SnakeHeadDirection = SnakeLevel.SnakeDirection.Down;
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break;
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case Keys.Left:
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CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Left;
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_current_level.SnakeHeadDirection = SnakeLevel.SnakeDirection.Left;
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break;
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case Keys.Right:
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CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Right;
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_current_level.SnakeHeadDirection = SnakeLevel.SnakeDirection.Right;
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break;
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case Keys.Escape:
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if (CurrentLevel.State == SnakeLevel.GameState.Running)
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CurrentLevel.Pause();
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if (_current_level.State == SnakeLevel.GameState.Running)
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_current_level.Pause();
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break;
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}
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@ -132,31 +132,31 @@ namespace view
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private void btnStart_Click(object sender, EventArgs e)
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{
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if (CurrentLevel is null || CurrentLevel.State == SnakeLevel.GameState.Dead)
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if (_current_level is null || _current_level.State == SnakeLevel.GameState.Dead)
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{
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var MapChooser = new MapChooser(this.level_loader);
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var MapChooser = new MapChooser(this._level_loader);
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MapChooser.ShowDialog();
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if (MapChooser.SelectedLevel != null)
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{
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CurrentLevel = level_loader.LoadLevel(MapChooser.SelectedLevel);
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CurrentLevel.GameStateUpdate += CurrentLevel_GameStateUpdate;
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CurrentLevel.GameUpdate += CurrentLevel_GameUpdate;
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_current_level = _level_loader.LoadLevel(MapChooser.SelectedLevel);
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_current_level.GameStateUpdate += CurrentLevel_GameStateUpdate;
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_current_level.GameUpdate += CurrentLevel_GameUpdate;
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}
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else
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{
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CurrentLevel = null;
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_current_level = null;
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}
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}
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if (CurrentLevel != null)
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if (_current_level != null)
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{
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CurrentLevel.Start();
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_current_level.Start();
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this.Focus();
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}
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}
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private void Form1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
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{
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if (CurrentLevel?.State is SnakeLevel.GameState.Running)
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if (_current_level?.State is SnakeLevel.GameState.Running)
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{
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e.IsInputKey = true;
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}
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@ -165,7 +165,7 @@ namespace view
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private void Form1_Shown(object sender, EventArgs e)
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{
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btnEndGame.Visible = false; // It will trigger a whole repaint the first time it is shown unless this is done
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level_loader.ReadAllDataAsync().ContinueWith((task) =>
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_level_loader.ReadAllDataAsync().ContinueWith((task) =>
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{
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if (!this.IsDisposed) // The form can be closed before the file is loaded
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{
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@ -188,7 +188,7 @@ namespace view
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private void button1_Click(object sender, EventArgs e)
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{
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CurrentLevel = null;
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_current_level = null;
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btnEndGame.Visible = false;
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Canvas.Refresh();
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txtScore.Text = "";
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@ -196,13 +196,13 @@ namespace view
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private void Form1_FormClosing(object sender, FormClosingEventArgs e)
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{
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if (CurrentLevel != null)
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if (_current_level != null)
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{
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if (CurrentLevel.State == SnakeLevel.GameState.Running)
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if (_current_level.State == SnakeLevel.GameState.Running)
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{
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CurrentLevel.Pause();
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_current_level.Pause();
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}
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CurrentLevel = null;
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_current_level = null;
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}
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}
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@ -211,17 +211,17 @@ namespace view
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#region Game event handlers
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private void CurrentLevel_GameUpdate(object? sender, EventArgs e)
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{
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if (CurrentLevel == null) return;
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if (_current_level == null) return;
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this.Invoke(() =>
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{
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Draw();
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txtScore.Text = CurrentLevel.Score.ToString();
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txtScore.Text = _current_level.Score.ToString();
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});
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}
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private void CurrentLevel_GameStateUpdate(object? sender, SnakeLevel.GameState e)
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{
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if (CurrentLevel == null) return;
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if (_current_level == null) return;
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this.Invoke(() =>
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{
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switch (e)
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@ -237,7 +237,7 @@ namespace view
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break;
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case SnakeLevel.GameState.Dead:
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btnStart.Visible = true;
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MessageBox.Show($"Skill issue.\nScore: {CurrentLevel.Score}", "Snake", MessageBoxButtons.OK, MessageBoxIcon.Information);
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MessageBox.Show($"Skill issue.\nScore: {_current_level.Score}", "Snake", MessageBoxButtons.OK, MessageBoxIcon.Information);
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break;
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}
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});
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@ -11,7 +11,7 @@ namespace view
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// To customize application configuration such as set high DPI settings or default font,
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// see https://aka.ms/applicationconfiguration.
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ApplicationConfiguration.Initialize();
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Application.Run(new Form1());
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Application.Run(new MainForm());
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}
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}
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}
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