no idea speedrun

This commit is contained in:
Kecskeméti László 2024-10-23 23:10:30 +02:00
parent e2c9116575
commit a2726c715c
6 changed files with 61 additions and 55 deletions

View File

@ -163,7 +163,7 @@ public class SnakeLevel : IDisposable{
#endregion
#region Event handlers
private void _timer_Tick(object? sender)
private void _timer_Tick(object? state)
{
Tick();
GameUpdate?.Invoke(this, EventArgs.Empty);
@ -171,7 +171,7 @@ public class SnakeLevel : IDisposable{
#endregion
#region Methods
public void Tick(){
private void Tick(){
if (!_disable_snake_movement)
{
Point new_snake_head = (0, 0);
@ -279,10 +279,10 @@ public class SnakeLevel : IDisposable{
#endregion
#region IDisposable
private bool disposedValue;
private bool _disposed_value;
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
if (!_disposed_value)
{
if (disposing)
{
@ -292,7 +292,7 @@ public class SnakeLevel : IDisposable{
// TODO: free unmanaged resources (unmanaged objects) and override finalizer
// TODO: set large fields to null
disposedValue = true;
_disposed_value = true;
}
}

View File

@ -5,28 +5,33 @@ using Snake.Model;
namespace Snake.Persistance;
public class SnakeLevelLoader{
#region Fields
private readonly string SaveFileName;
private List<StoredSnakeLevel>? _stored_levels;
#endregion
public readonly string SaveFileName;
#region Properties
public ReadOnlyCollection<StoredSnakeLevel> StoredLevels => _stored_levels?.AsReadOnly()
?? throw new InvalidOperationException("Can not query stored levels before loading the data");
#endregion
#region Constructors
public SnakeLevelLoader(string saveFileName){
SaveFileName = saveFileName;
if(!File.Exists(SaveFileName)){
throw new FileNotFoundException("Save file not found", SaveFileName);
}
}
#endregion
#region Methods
public async Task ReadAllDataAsync()
{
string file_content = await File.ReadAllTextAsync(SaveFileName);
_stored_levels = JsonSerializer.Deserialize<List<StoredSnakeLevel>>(file_content, new JsonSerializerOptions() { PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower })
?? throw new JsonException("Failed to deserialize stored levels");
await Task.Delay(2000);
}
private List<StoredSnakeLevel>? _stored_levels;
public ReadOnlyCollection<StoredSnakeLevel> StoredLevels => _stored_levels?.AsReadOnly()
?? throw new InvalidOperationException("Can not query stored levels before loading the data");
public SnakeLevel LoadLevel(StoredSnakeLevel level){
return new SnakeLevel(level.Size,
level.Obstacles.Select(a => new Point(a[0], a[1])),
@ -34,4 +39,5 @@ public class SnakeLevelLoader{
level.NewEggRound,
level.EggLimit);
}
#endregion
}

View File

@ -1,6 +1,6 @@
namespace view
{
partial class Form1
partial class MainForm
{
/// <summary>
/// Required designer variable.

View File

@ -3,19 +3,19 @@ using Snake.Persistance;
namespace view
{
public partial class Form1 : Form
public partial class MainForm : Form
{
#region Fields
const int line_width = 2; // Width of the table lines
SnakeLevel? CurrentLevel; // Current game state
SnakeLevelLoader level_loader; // Level loader
SnakeLevel? _current_level; // Current game state
SnakeLevelLoader _level_loader; // Level loader
#endregion
#region Constructor
public Form1()
public MainForm()
{
InitializeComponent();
level_loader = new SnakeLevelLoader(Path.Combine(Directory.GetCurrentDirectory(), "levels.json"));
_level_loader = new SnakeLevelLoader(Path.Combine(Directory.GetCurrentDirectory(), "levels.json"));
}
#endregion
@ -25,7 +25,7 @@ namespace view
/// </summary>
private void Draw()
{
if (CurrentLevel == null) return;
if (_current_level == null) return;
using Graphics canvas_graphics = Canvas.CreateGraphics();
@ -35,31 +35,31 @@ namespace view
graphics.Clear(Color.White);
var canvas_size = Math.Min(Canvas.Width, Canvas.Height);
double cell_size = (double)(canvas_size - (CurrentLevel.Size + 1) * line_width) / CurrentLevel.Size;
double cell_size = (double)(canvas_size - (_current_level.Size + 1) * line_width) / _current_level.Size;
// vertical lines
for (int i = 0; i <= CurrentLevel.Size; i++)
for (int i = 0; i <= _current_level.Size; i++)
{
int x = (int)(i * (cell_size + line_width));
graphics.FillRectangle(Brushes.Black, x, 0, line_width, canvas_size);
}
// horizontal lines
for (int i = 0; i <= CurrentLevel.Size; i++)
for (int i = 0; i <= _current_level.Size; i++)
{
int y = (int)(i * (cell_size + line_width));
graphics.FillRectangle(Brushes.Black, 0, y, canvas_size, line_width);
}
// Ssnake
foreach (var pos in CurrentLevel.Snake)
foreach (var pos in _current_level.Snake)
{
int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
graphics.FillRectangle(Brushes.Green, x, y, (int)cell_size, (int)cell_size);
}
// snake head
int snake_head_x = (int)(cell_size * CurrentLevel.SnakeHead.X + line_width * (CurrentLevel.SnakeHead.X + 1));
int snake_head_y = (int)(cell_size * CurrentLevel.SnakeHead.Y + line_width * (CurrentLevel.SnakeHead.Y + 1));
int snake_head_x = (int)(cell_size * _current_level.SnakeHead.X + line_width * (_current_level.SnakeHead.X + 1));
int snake_head_y = (int)(cell_size * _current_level.SnakeHead.Y + line_width * (_current_level.SnakeHead.Y + 1));
graphics.FillRectangle(Brushes.Red, snake_head_x, snake_head_y, (int)cell_size, (int)cell_size);
switch (CurrentLevel.SnakeHeadDirection)
switch (_current_level.SnakeHeadDirection)
{
case SnakeLevel.SnakeDirection.Up:
graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x + (int)cell_size / 2, snake_head_y + (int)cell_size);
@ -85,7 +85,7 @@ namespace view
}
// obstacles
foreach (var pos in CurrentLevel.Obstacles)
foreach (var pos in _current_level.Obstacles)
{
int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
@ -93,7 +93,7 @@ namespace view
}
//eggs
foreach (var pos in CurrentLevel.Eggs)
foreach (var pos in _current_level.Eggs)
{
int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
@ -107,24 +107,24 @@ namespace view
#region Form event handlers
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (CurrentLevel == null) return;
if (_current_level == null) return;
switch (e.KeyCode)
{
case Keys.Up:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Up;
_current_level.SnakeHeadDirection = SnakeLevel.SnakeDirection.Up;
break;
case Keys.Down:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Down;
_current_level.SnakeHeadDirection = SnakeLevel.SnakeDirection.Down;
break;
case Keys.Left:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Left;
_current_level.SnakeHeadDirection = SnakeLevel.SnakeDirection.Left;
break;
case Keys.Right:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Right;
_current_level.SnakeHeadDirection = SnakeLevel.SnakeDirection.Right;
break;
case Keys.Escape:
if (CurrentLevel.State == SnakeLevel.GameState.Running)
CurrentLevel.Pause();
if (_current_level.State == SnakeLevel.GameState.Running)
_current_level.Pause();
break;
}
@ -132,31 +132,31 @@ namespace view
private void btnStart_Click(object sender, EventArgs e)
{
if (CurrentLevel is null || CurrentLevel.State == SnakeLevel.GameState.Dead)
if (_current_level is null || _current_level.State == SnakeLevel.GameState.Dead)
{
var MapChooser = new MapChooser(this.level_loader);
var MapChooser = new MapChooser(this._level_loader);
MapChooser.ShowDialog();
if (MapChooser.SelectedLevel != null)
{
CurrentLevel = level_loader.LoadLevel(MapChooser.SelectedLevel);
CurrentLevel.GameStateUpdate += CurrentLevel_GameStateUpdate;
CurrentLevel.GameUpdate += CurrentLevel_GameUpdate;
_current_level = _level_loader.LoadLevel(MapChooser.SelectedLevel);
_current_level.GameStateUpdate += CurrentLevel_GameStateUpdate;
_current_level.GameUpdate += CurrentLevel_GameUpdate;
}
else
{
CurrentLevel = null;
_current_level = null;
}
}
if (CurrentLevel != null)
if (_current_level != null)
{
CurrentLevel.Start();
_current_level.Start();
this.Focus();
}
}
private void Form1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{
if (CurrentLevel?.State is SnakeLevel.GameState.Running)
if (_current_level?.State is SnakeLevel.GameState.Running)
{
e.IsInputKey = true;
}
@ -165,7 +165,7 @@ namespace view
private void Form1_Shown(object sender, EventArgs e)
{
btnEndGame.Visible = false; // It will trigger a whole repaint the first time it is shown unless this is done
level_loader.ReadAllDataAsync().ContinueWith((task) =>
_level_loader.ReadAllDataAsync().ContinueWith((task) =>
{
if (!this.IsDisposed) // The form can be closed before the file is loaded
{
@ -188,7 +188,7 @@ namespace view
private void button1_Click(object sender, EventArgs e)
{
CurrentLevel = null;
_current_level = null;
btnEndGame.Visible = false;
Canvas.Refresh();
txtScore.Text = "";
@ -196,13 +196,13 @@ namespace view
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
if (CurrentLevel != null)
if (_current_level != null)
{
if (CurrentLevel.State == SnakeLevel.GameState.Running)
if (_current_level.State == SnakeLevel.GameState.Running)
{
CurrentLevel.Pause();
_current_level.Pause();
}
CurrentLevel = null;
_current_level = null;
}
}
@ -211,17 +211,17 @@ namespace view
#region Game event handlers
private void CurrentLevel_GameUpdate(object? sender, EventArgs e)
{
if (CurrentLevel == null) return;
if (_current_level == null) return;
this.Invoke(() =>
{
Draw();
txtScore.Text = CurrentLevel.Score.ToString();
txtScore.Text = _current_level.Score.ToString();
});
}
private void CurrentLevel_GameStateUpdate(object? sender, SnakeLevel.GameState e)
{
if (CurrentLevel == null) return;
if (_current_level == null) return;
this.Invoke(() =>
{
switch (e)
@ -237,7 +237,7 @@ namespace view
break;
case SnakeLevel.GameState.Dead:
btnStart.Visible = true;
MessageBox.Show($"Skill issue.\nScore: {CurrentLevel.Score}", "Snake", MessageBoxButtons.OK, MessageBoxIcon.Information);
MessageBox.Show($"Skill issue.\nScore: {_current_level.Score}", "Snake", MessageBoxButtons.OK, MessageBoxIcon.Information);
break;
}
});

View File

@ -11,7 +11,7 @@ namespace view
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new MainForm());
}
}
}