lots of staff
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+49
-16
@@ -1,10 +1,10 @@
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using model;
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using System.Collections.ObjectModel;
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using System.IO.Pipes;
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using System.Numerics;
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using System.Diagnostics;
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namespace Snake.Model;
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public class SnakeLevel{
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public class SnakeLevel : IDisposable{
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public static readonly TimeSpan TickTimeSpan = TimeSpan.FromMilliseconds(500);
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public int Size {get; }
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@@ -43,8 +43,7 @@ public class SnakeLevel{
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public int NewEggRound { get; }
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public int EggLimit { get; }
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private int _round;
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private PeriodicTimer _timer;
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private ITimer timer;
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public int Score { get; private set; }
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public event EventHandler? GameUpdate;
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@@ -57,12 +56,18 @@ public class SnakeLevel{
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{
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_state = value;
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GameStateUpdate?.Invoke(this, _state);
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if(_state == GameState.Dead)
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{
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timer.Change(Timeout.InfiniteTimeSpan, TickTimeSpan);
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}
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}
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}
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private SnakeDirection LastDirection = SnakeDirection.Down;
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private SnakeDirection _SnakeHeadDirection;
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private bool disposedValue;
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public SnakeDirection SnakeHeadDirection
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{
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get => _SnakeHeadDirection;
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@@ -96,11 +101,17 @@ public class SnakeLevel{
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_SnakeHeadDirection = SnakeDirection.Down;
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LastDirection = SnakeDirection.Down;
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_timer = new PeriodicTimer(TickTimeSpan, time_provider);
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timer = time_provider.CreateTimer(new TimerCallback(_timer_Tick), null, Timeout.InfiniteTimeSpan, TickTimeSpan);
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_state = GameState.Paused;
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}
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private void _timer_Tick(object? sender)
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{
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Tick();
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GameUpdate?.Invoke(this, EventArgs.Empty);
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}
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public SnakeLevel(int size, IEnumerable<Point> obstacles, int snake_start_length, int new_egg_round, int egg_limit) : this(size, obstacles, snake_start_length, new_egg_round, egg_limit, TimeProvider.System)
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{
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}
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@@ -187,21 +198,12 @@ public class SnakeLevel{
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LastDirection = SnakeHeadDirection;
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}
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private async Task TickerTask()
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{
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while(State == GameState.Running && await _timer.WaitForNextTickAsync())
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{
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Tick();
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GameUpdate?.Invoke(this, EventArgs.Empty);
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}
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}
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public void Start()
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{
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if(State == GameState.Paused)
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{
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State = GameState.Running;
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Task.Run(TickerTask);
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timer.Change(TickTimeSpan, TickTimeSpan);
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}
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else
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{
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@@ -214,10 +216,41 @@ public class SnakeLevel{
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if(State == GameState.Running)
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{
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State = GameState.Paused;
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timer.Change(Timeout.InfiniteTimeSpan, TickTimeSpan);
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}
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else
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{
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throw new Exception("Game is not running");
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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// TODO: dispose managed state (managed objects)
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timer.Dispose();
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}
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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disposedValue = true;
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}
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}
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// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~SnakeLevel()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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@@ -0,0 +1,70 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace model
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{
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/*internal class Timer : IDisposable
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{
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private PeriodicTimer _timer;
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public event EventHandler<EventArgs>? Tick;
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public Timer(TimeSpan tick, TimeProvider _time_provider)
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{
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_timer = new PeriodicTimer(tick, _time_provider);
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}
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private CancellationTokenSource? _cts;
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private bool disposedValue;
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private async Task TickerTask()
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{
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_cts = new CancellationTokenSource();
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while (await _timer.WaitForNextTickAsync(_cts.Token))
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{
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Tick?.Invoke(this, EventArgs.Empty);
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}
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}
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public void Start()
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{
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Task.Run(TickerTask);
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}
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public void Stop()
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{
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_cts?.Cancel();
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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// TODO: dispose managed state (managed objects)
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_cts?.Dispose();
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}
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// TODO: free unmanaged resources (unmanaged objects) and override finalizer
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// TODO: set large fields to null
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disposedValue = true;
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}
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}
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// // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
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// ~Timer()
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// {
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// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}*/
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}
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@@ -6,4 +6,11 @@
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ELTE.FI.SARuleSet" Version="3.1.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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