lots of staff

This commit is contained in:
2024-10-23 18:49:13 +02:00
parent ff23702c15
commit a98a463531
8 changed files with 216 additions and 25 deletions
+65
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@@ -0,0 +1,65 @@
using Snake.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FluentAssertions;
using Microsoft.Extensions.Time.Testing;
namespace tests.Model
{
public class SnakeLevelTest
{
FakeTimeProvider timeProvider = new FakeTimeProvider();
SnakeLevel level;
Point[] obstacles = [(3, 3), (4, 4)];
public SnakeLevelTest()
{
level = new SnakeLevel(
10, obstacles,
5, 3, 2, timeProvider
);
}
[Fact]
public void SnakeInitialValuesTests()
{
level.SnakeHeadDirection.Should().Be(SnakeLevel.SnakeDirection.Down);
level.SnakeLength.Should().Be(5);
level.EggLimit.Should().Be(2);
level.NewEggRound.Should().Be(3);
level.Size.Should().Be(10);
level.State.Should().Be(SnakeLevel.GameState.Paused);
foreach(Point p in obstacles)
{
level[p].Should().Be(SnakeLevel.LevelBlock.Obstacle);
}
}
[Fact]
public void SnakeOutOfBoundsTest()
{
bool game_state_changed_raised = false;
level.GameStateUpdate += (s, e) =>
{
game_state_changed_raised = true;
};
level.Start();
game_state_changed_raised.Should().Be(true);
game_state_changed_raised = false;
for(int i=0; i<5; i++)
{
timeProvider.Advance(SnakeLevel.TickTimeSpan);
}
game_state_changed_raised.Should().Be(false);
timeProvider.Advance(SnakeLevel.TickTimeSpan);
game_state_changed_raised.Should().Be(true);
level.State.Should().Be(SnakeLevel.GameState.Dead);
}
}
}
+11 -3
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@@ -9,7 +9,7 @@ public class LevelLoaderTests
public void LoadLevelTest()
{
// Preparre
string SaveFile =
string SaveFile =
"""
[
{
@@ -20,7 +20,9 @@ public class LevelLoaderTests
[1,1],
[4,2],
[6,9]
]
],
"new_egg_round": 2,
"egg_limit": 5
},
{
"level_name": "Cool snake map",
@@ -29,7 +31,9 @@ public class LevelLoaderTests
"obstacles": [
[2,3],
[1,2]
]
],
"new_egg_round": 3,
"egg_limit": 6
}
]
""";
@@ -44,11 +48,15 @@ public class LevelLoaderTests
Assert.Equal(10, current_level.Size);
Assert.Equal(5, current_level.SnakeStartLength);
Assert.Equal(current_level.Obstacles, [[1,1], [4,2], [6,9]]);
Assert.Equal(2, current_level.NewEggRound);
Assert.Equal(5, current_level.EggLimit);
current_level = loader.StoredLevels[1];
Assert.Equal("Cool snake map", current_level.LevelName);
Assert.Equal(12, current_level.Size);
Assert.Equal(3, current_level.SnakeStartLength);
Assert.Equal(current_level.Obstacles, [[2,3], [1,2]]);
Assert.Equal(3, current_level.NewEggRound);
Assert.Equal(6, current_level.EggLimit);
}
}
+3 -1
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@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
@@ -10,6 +10,8 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="FluentAssertions" Version="6.12.1" />
<PackageReference Include="Microsoft.Extensions.TimeProvider.Testing" Version="8.10.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.6.0" />
<PackageReference Include="xunit" Version="2.4.2" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.5">