lots of staff
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Generated
+1
-1
@@ -39,9 +39,9 @@
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//
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// Canvas
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//
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Canvas.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
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Canvas.BackColor = Color.White;
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Canvas.Controls.Add(btnStart);
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Canvas.Dock = DockStyle.Top;
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Canvas.Location = new Point(0, 0);
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Canvas.Name = "Canvas";
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Canvas.Size = new Size(480, 480);
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+10
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@@ -35,7 +35,8 @@ namespace view
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CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Right;
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break;
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case Keys.Escape:
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CurrentLevel.Pause();
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if(CurrentLevel.State == SnakeLevel.GameState.Running)
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CurrentLevel.Pause();
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break;
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}
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@@ -44,6 +45,7 @@ namespace view
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private void Draw(SnakeLevel level)
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{
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var canvas_size = Math.Min(Canvas.Width, Canvas.Height);
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graphics = Canvas.CreateGraphics();
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graphics.Clear(Color.White);
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@@ -80,14 +82,18 @@ namespace view
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break;
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case SnakeLevel.SnakeDirection.Down:
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x + (int)cell_size / 2, snake_head_y + (int)cell_size);
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x, snake_head_y + (int)cell_size / 2);
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x + (int)cell_size, snake_head_y + (int)cell_size / 2);
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y + (int)cell_size, snake_head_x, snake_head_y + (int)cell_size / 2);
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y + (int)cell_size, snake_head_x + (int)cell_size, snake_head_y + (int)cell_size / 2);
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break;
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case SnakeLevel.SnakeDirection.Left:
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graphics.DrawLine(Pens.Black, snake_head_x, snake_head_y + (int)cell_size / 2, snake_head_x + (int)cell_size, snake_head_y + (int)cell_size / 2);
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graphics.DrawLine(Pens.Black, snake_head_x, snake_head_y + (int)(cell_size / 2), snake_head_x + (int)(cell_size / 2), snake_head_y);
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graphics.DrawLine(Pens.Black, snake_head_x, snake_head_y + (int)(cell_size / 2), snake_head_x + (int)(cell_size / 2), snake_head_y + (int)cell_size);
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break;
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case SnakeLevel.SnakeDirection.Right:
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graphics.DrawLine(Pens.Black, snake_head_x, snake_head_y + (int)cell_size / 2, snake_head_x + (int)cell_size, snake_head_y + (int)cell_size / 2);
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size, snake_head_y + (int)(cell_size / 2), snake_head_x + (int)(cell_size / 2), snake_head_y);
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graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size, snake_head_y + (int)(cell_size / 2), snake_head_x + (int)(cell_size / 2), snake_head_y + (int)cell_size);
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break;
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}
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@@ -111,7 +117,7 @@ namespace view
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private void btnStart_Click(object sender, EventArgs e)
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{
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if (CurrentLevel is null || CurrentLevel.State != SnakeLevel.GameState.Running)
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if (CurrentLevel is null || CurrentLevel.State == SnakeLevel.GameState.Dead)
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{
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var MapChooser = new MapChooser(this.level_loader);
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MapChooser.ShowDialog();
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