ALOT again

This commit is contained in:
2024-10-23 22:11:14 +02:00
parent a98a463531
commit e2c9116575
11 changed files with 499 additions and 266 deletions
+31
View File
@@ -29,6 +29,8 @@
private void InitializeComponent()
{
Canvas = new Panel();
btnEndGame = new Button();
lblLoading = new Label();
btnStart = new Button();
panel1 = new Panel();
txtScore = new TextBox();
@@ -41,15 +43,39 @@
//
Canvas.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
Canvas.BackColor = Color.White;
Canvas.Controls.Add(btnEndGame);
Canvas.Controls.Add(lblLoading);
Canvas.Controls.Add(btnStart);
Canvas.Location = new Point(0, 0);
Canvas.Name = "Canvas";
Canvas.Size = new Size(480, 480);
Canvas.TabIndex = 0;
//
// btnEndGame
//
btnEndGame.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
btnEndGame.Location = new Point(193, 261);
btnEndGame.Name = "btnEndGame";
btnEndGame.Size = new Size(94, 29);
btnEndGame.TabIndex = 2;
btnEndGame.Text = "END GAME";
btnEndGame.UseVisualStyleBackColor = true;
btnEndGame.Click += button1_Click;
//
// lblLoading
//
lblLoading.AutoSize = true;
lblLoading.Font = new Font("Segoe UI", 15F);
lblLoading.Location = new Point(92, 151);
lblLoading.Name = "lblLoading";
lblLoading.Size = new Size(296, 35);
lblLoading.TabIndex = 1;
lblLoading.Text = "Loading data, please wait";
//
// btnStart
//
btnStart.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
btnStart.Enabled = false;
btnStart.Location = new Point(193, 226);
btnStart.Name = "btnStart";
btnStart.Size = new Size(94, 29);
@@ -96,9 +122,12 @@
Controls.Add(Canvas);
Name = "Form1";
Text = "Snake";
FormClosing += Form1_FormClosing;
Shown += Form1_Shown;
KeyDown += Form1_KeyDown;
PreviewKeyDown += Form1_PreviewKeyDown;
Canvas.ResumeLayout(false);
Canvas.PerformLayout();
panel1.ResumeLayout(false);
panel1.PerformLayout();
ResumeLayout(false);
@@ -111,5 +140,7 @@
private Label label1;
private TextBox txtScore;
private Button btnStart;
private Label lblLoading;
private Button btnEndGame;
}
}
+118 -55
View File
@@ -5,75 +5,61 @@ namespace view
{
public partial class Form1 : Form
{
Graphics graphics;
int line_width = 2;
SnakeLevel? CurrentLevel;
SnakeLevelLoader level_loader;
#region Fields
const int line_width = 2; // Width of the table lines
SnakeLevel? CurrentLevel; // Current game state
SnakeLevelLoader level_loader; // Level loader
#endregion
#region Constructor
public Form1()
{
InitializeComponent();
graphics = Canvas.CreateGraphics();
level_loader = new SnakeLevelLoader(Path.Combine(Directory.GetCurrentDirectory(), "levels.json"));
}
#endregion
private void Form1_KeyDown(object sender, KeyEventArgs e)
#region Draw Funciton
/// <summary>
/// Draws the current map to the canvas
/// </summary>
private void Draw()
{
if (CurrentLevel == null) return;
switch (e.KeyCode)
{
case Keys.Up:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Up;
break;
case Keys.Down:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Down;
break;
case Keys.Left:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Left;
break;
case Keys.Right:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Right;
break;
case Keys.Escape:
if(CurrentLevel.State == SnakeLevel.GameState.Running)
CurrentLevel.Pause();
break;
}
}
private void Draw(SnakeLevel level)
{
var canvas_size = Math.Min(Canvas.Width, Canvas.Height);
graphics = Canvas.CreateGraphics();
using Graphics canvas_graphics = Canvas.CreateGraphics();
using Bitmap bmp = new Bitmap(Canvas.Width, Canvas.Height, canvas_graphics);
using Graphics graphics = Graphics.FromImage(bmp);
graphics.Clear(Color.White);
double cell_size = (double)(canvas_size - (level.Size + 1) * line_width) / level.Size;
var canvas_size = Math.Min(Canvas.Width, Canvas.Height);
double cell_size = (double)(canvas_size - (CurrentLevel.Size + 1) * line_width) / CurrentLevel.Size;
// vertical lines
for (int i = 0; i <= level.Size; i++)
for (int i = 0; i <= CurrentLevel.Size; i++)
{
int x = (int)(i * (cell_size + line_width));
graphics.FillRectangle(Brushes.Black, x, 0, line_width, canvas_size);
}
// horizontal lines
for (int i = 0; i <= level.Size; i++)
for (int i = 0; i <= CurrentLevel.Size; i++)
{
int y = (int)(i * (cell_size + line_width));
graphics.FillRectangle(Brushes.Black, 0, y, canvas_size, line_width);
}
// Ssnake
foreach (var pos in level.Snake)
foreach (var pos in CurrentLevel.Snake)
{
int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
graphics.FillRectangle(Brushes.Green, x, y, (int)cell_size, (int)cell_size);
}
// snake head
int snake_head_x = (int)(cell_size * level.SnakeHead.X + line_width * (level.SnakeHead.X + 1));
int snake_head_y = (int)(cell_size * level.SnakeHead.Y + line_width * (level.SnakeHead.Y + 1));
int snake_head_x = (int)(cell_size * CurrentLevel.SnakeHead.X + line_width * (CurrentLevel.SnakeHead.X + 1));
int snake_head_y = (int)(cell_size * CurrentLevel.SnakeHead.Y + line_width * (CurrentLevel.SnakeHead.Y + 1));
graphics.FillRectangle(Brushes.Red, snake_head_x, snake_head_y, (int)cell_size, (int)cell_size);
switch (level.SnakeHeadDirection)
switch (CurrentLevel.SnakeHeadDirection)
{
case SnakeLevel.SnakeDirection.Up:
graphics.DrawLine(Pens.Black, snake_head_x + (int)cell_size / 2, snake_head_y, snake_head_x + (int)cell_size / 2, snake_head_y + (int)cell_size);
@@ -99,7 +85,7 @@ namespace view
}
// obstacles
foreach (var pos in level.Obstacles)
foreach (var pos in CurrentLevel.Obstacles)
{
int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
@@ -107,12 +93,41 @@ namespace view
}
//eggs
foreach (var pos in level.Eggs)
foreach (var pos in CurrentLevel.Eggs)
{
int x = (int)(cell_size * pos.X + line_width * (pos.X + 1));
int y = (int)(cell_size * pos.Y + line_width * (pos.Y + 1));
graphics.FillRectangle(Brushes.Pink, x, y, (int)cell_size, (int)cell_size);
}
canvas_graphics.DrawImage(bmp, 0, 0);
}
#endregion
#region Form event handlers
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (CurrentLevel == null) return;
switch (e.KeyCode)
{
case Keys.Up:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Up;
break;
case Keys.Down:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Down;
break;
case Keys.Left:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Left;
break;
case Keys.Right:
CurrentLevel.SnakeHeadDirection = SnakeLevel.SnakeDirection.Right;
break;
case Keys.Escape:
if (CurrentLevel.State == SnakeLevel.GameState.Running)
CurrentLevel.Pause();
break;
}
}
private void btnStart_Click(object sender, EventArgs e)
@@ -139,31 +154,86 @@ namespace view
}
}
private void Form1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{
if (CurrentLevel?.State is SnakeLevel.GameState.Running)
{
e.IsInputKey = true;
}
}
private void Form1_Shown(object sender, EventArgs e)
{
btnEndGame.Visible = false; // It will trigger a whole repaint the first time it is shown unless this is done
level_loader.ReadAllDataAsync().ContinueWith((task) =>
{
if (!this.IsDisposed) // The form can be closed before the file is loaded
{
this.Invoke(() =>
{
if (task.IsCompletedSuccessfully)
{
lblLoading.Visible = false;
btnStart.Enabled = true;
btnStart.Focus();
}
else
{
MessageBox.Show("Failed to read data");
}
});
}
});
}
private void button1_Click(object sender, EventArgs e)
{
CurrentLevel = null;
btnEndGame.Visible = false;
Canvas.Refresh();
txtScore.Text = "";
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
if (CurrentLevel != null)
{
if (CurrentLevel.State == SnakeLevel.GameState.Running)
{
CurrentLevel.Pause();
}
CurrentLevel = null;
}
}
#endregion
#region Game event handlers
private void CurrentLevel_GameUpdate(object? sender, EventArgs e)
{
if (CurrentLevel == null) return;
this.Invoke(() =>
{
if (CurrentLevel != null)
{
Draw(CurrentLevel);
txtScore.Text = CurrentLevel.Score.ToString();
}
Draw();
txtScore.Text = CurrentLevel.Score.ToString();
});
}
private void CurrentLevel_GameStateUpdate(object? sender, SnakeLevel.GameState e)
{
if (CurrentLevel == null) return;
this.Invoke(() =>
{
if (CurrentLevel == null) return;
switch (e)
{
case SnakeLevel.GameState.Running:
btnStart.Visible = false;
Draw(CurrentLevel);
btnEndGame.Visible = false;
Draw();
break;
case SnakeLevel.GameState.Paused:
btnStart.Visible = true;
btnEndGame.Visible = true;
break;
case SnakeLevel.GameState.Dead:
btnStart.Visible = true;
@@ -172,13 +242,6 @@ namespace view
}
});
}
private void Form1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
{
if(CurrentLevel?.State is SnakeLevel.GameState.Running)
{
e.IsInputKey = true;
}
}
#endregion
}
}
+25 -13
View File
@@ -4,8 +4,15 @@ namespace view
{
public partial class MapChooser : Form
{
#region Fields
private SnakeLevelLoader _level_loader;
#endregion
#region Properties
public StoredSnakeLevel? SelectedLevel { get; private set; }
#endregion
#region Constructor
public MapChooser(SnakeLevelLoader level_loader)
{
this._level_loader = level_loader;
@@ -16,7 +23,24 @@ namespace view
lstLevels.Items.Add(level.LevelName);
}
}
#endregion
#region Methods
void ChooseLevel()
{
if (lstLevels.SelectedIndex == -1)
{
SelectedLevel = null;
}
else
{
SelectedLevel = _level_loader.StoredLevels[lstLevels.SelectedIndex];
Close();
}
}
#endregion
#region Event handlers
private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
{
if (lstLevels.SelectedIndex == -1)
@@ -48,18 +72,6 @@ namespace view
ChooseLevel();
}
}
void ChooseLevel()
{
if (lstLevels.SelectedIndex == -1)
{
SelectedLevel = null;
}
else
{
SelectedLevel = _level_loader.StoredLevels[lstLevels.SelectedIndex];
Close();
}
}
#endregion
}
}
+45
View File
@@ -21,5 +21,50 @@
[ 2, 3 ],
[ 1, 2 ]
]
},
{
"level_name": "Easy",
"size": 10,
"snake_start_length": 5,
"new_egg_round": 2,
"egg_limit": 4,
"obstacles": [
[ 1, 1 ],
[ 1, 8 ],
[ 8, 1 ],
[ 8, 8 ]
]
},
{
"level_name": "Medium",
"size": 9,
"snake_start_length": 5,
"new_egg_round": 4,
"egg_limit": 2,
"obstacles": [
[ 1, 1 ],
[ 1, 7 ],
[ 7, 1 ],
[ 7, 7 ]
]
},
{
"level_name": "Hard",
"size": 7,
"snake_start_length": 5,
"new_egg_round": 8,
"egg_limit": 1,
"obstacles": [
[ 1, 1 ],
[ 1, 2 ],
[ 1, 3 ],
[ 1, 4 ],
[ 1, 5 ],
[ 5, 1 ],
[ 5, 2 ],
[ 5, 3 ],
[ 5, 4 ],
[ 5, 5 ]
]
}
]